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THE CORALDEX

How it works

Every SPS morph we list in a generation gets a numbered slot. Open one and it is yours to see; buy one and it is yours to keep. Fill the board.

OPEN YOUR BOARD →

01

Discovering a coral

Opening a coral’s page marks that morph as seen on your board. Not a card in a grid, not a thumbnail in search — the page itself. A morph counts once, however many pieces of it you look at.

Discoveries fill in your board and show you what is out there — the hunt is how you find the rest. Your level comes from the corals you keep, not the ones you look at.

Discoveries are remembered on your device before you sign in, and move onto your board the first time you do. Seen never reverts. If the coral sells out, retires, or dies in your tank, you still saw it.

02

Owning a coral

Any paid order containing a piece of a morph marks it owned. It counts from the moment the order is paid, not when it ships, and owning three pieces of the same morph is still one slot — the card shows the count.

Every new morph in your collection moves you up. Owned never reverts either. We will never ask you whether a coral lived.

A refunded or cancelled order releases the slot, unless another order of yours still holds that morph. A coral that arrived dead is the exception: once we approve the claim it stays on your board, because you collected it and the shipping is on us.

Packs are their own thing: what comes out of a JASE SELECT pack does not move your Coraldex. The corals you pick yourself are what fill it.

03

Levels and emblems

Every coral you own moves you up, and there is no ceiling — the number just keeps climbing. Your board always shows what the next level costs.

Emblems arrive as you climb. They are meant to be hard, and the last one is meant to be something almost nobody has.

Which levels they land on is the one thing we keep to ourselves. You will know when you have one.

04

What you get

Own 5 different morphs and you unlock 15% off your next order. Then again every 10 more — at 15, 25 and on. There is no last one.

It is the collection that unlocks it, not the spend — 5 different corals, however much or little they cost. Browsing alone never unlocks anything, and levels never hand out money. Your rank is for pride; the reward is for collecting.

Each reward is single use, uncapped, and does not expire, and one goes on an order at a time.

05

Generations

The board is a generation — everything listed inside a window, sold out or not. A morph that sells out stays on your board, so the board never shrinks under you, and a coral you missed is still there to find.

Generation I runs to midnight Pacific at the end of December 31, 2026. Slot numbers freeze when a generation closes, so a number never moves once you have seen it.

06

Specials

Some corals were never a morph. A graft of two animals grown together, a chunk rather than a frag, a whole colony — one-offs that will not come back as themselves. They sit in their own section below the generation, with S numbers instead of Dex numbers.

A special counts as yours and moves your level like any other coral you keep. What it does not do is hold the generation open: you can finish Generation I without ever owning one, and missing a special never leaves a family incomplete.

Specials do not seal. There is no window to catch, and no way to hunt for one — if you meet it, you meet it.

07

Trophies and trading in

How you collect earns trophies — buying a coral within 48 hours of its upload, taking 3 or more corals from one upload, buying the last piece of a coral, being the first to own one, coming back for another order, building up a family. Each trophy is graded RARE, EXOTIC or GRAIL by how much it asks of you. Every one is listed on the Trade In page.

You trade trophies up yourself, on the Trade In page: 4 RARE make an EXOTIC and 4 EXOTIC make a GRAIL, whenever you choose. A higher grade never breaks down into lower ones. Then they buy two things.

A trophy code. 1 EXOTIC makes a 10% code of its own — as many as you have EXOTICs for, and no corals needed, so it is the reward within reach of anyone who keeps coming back.

A bigger discount. Each GRAIL takes another 5% off any code you have not used yet, collecting code or trophy code.

From a new 15% code: 20% off is 1 GRAIL — 4 EXOTIC or 16 RARE, traded up first · 25% off is 2 GRAIL — 8 EXOTIC or 32 RARE, traded up first · 30% off is 3 GRAIL — 12 EXOTIC or 48 RARE, traded up first.

A raised code stays the same code — single use, yours alone, no expiry — and one code goes on an order. A code that has been used cannot be traded up, and trophies you do not trade wait for your next one. Traded trophies stay in your case, marked used. Honors are earned, never traded.

08

Your board is private

Nobody can see your board, what you own, or what you are hunting. Your Coraldex is yours.

The standings are the one place a number of yours appears, and a number is all it is: every collector is listed as user and four digits, next to their level and their points. Never which corals, never anything else.

Level is what this generation's corals buy. Browsing never moves it, so your own board can read higher if you were levelling under the old rates. Points are twenty a level, plus one for every trophy you have ever earned; they order the standings and count toward nothing else — no code, no crest, no level. Trading costs you nothing there: a trophy you spend on a discount still counts toward your points for good, so trading up never drops you down the board.

If you would rather be called something, pick a name on that page and it replaces your number. We read every name before it goes up, so it takes a moment — until then you are still your number. Hiding it puts the number back at once and keeps the name for next time. What you own, what you hearted and what you have claimed are never shown there.